HTML · CSS · JavaScript · All-in-One

HTML, CSS & JavaScript Editor Online

One editor for all three front-end languages, previewed live.

3 Languages, 1 editor
Live Preview always on
Multi File projects
0 Install required
Three Languages, One Page

One Editor for HTML, CSS and JavaScript

Structure, style, and behavior are three languages but one page. Keeping them in a single editor — with the running result beside them — is what lets you build something genuinely interactive instead of three files that only meet at deploy time.

For years, building even a small interactive page meant a local server, a folder of files, and a save-refresh rhythm that broke your concentration every few minutes. An online editor collapses all of that into a single screen: the three languages on one side, the running page on the other. You are not reading about what the code would do — you are watching it do it. That tight loop is what makes this setup fit everything from a first lesson in the DOM, to a component you are polishing, to a quick reproduction of a bug you need to hand to a teammate.

Three Panels, One Preview

HTML, CSS, and JavaScript each get a focused pane, and the preview runs all three together. Edit any one and the result re-renders, so you watch markup, styling, and logic combine the instant you change them — open the editor and all three panels are ready at once.

No Build Step

Nothing to compile, bundle, or configure. The code you write is the code that runs, so there is zero distance between a change and its effect. That immediacy is what makes it good for learning and for throwing a quick prototype together alike.

Bring Your Libraries

Drop a script tag for a CDN-hosted library — a charting tool, a date picker, a framework loaded from a CDN — and it runs in the preview just as it would on a live page. When your script misbehaves, the built-in JavaScript console shows the output and the errors.

Structure, Style, Behavior

How the Three Languages Work Together

The clearest way to keep them straight is by job. Each language owns exactly one question about your page.

HTML answers "what is it?" It marks up meaning: this is a heading, that is a button, these are list items. Get this layer right and the page is understandable before a single style is applied.
CSS answers "how does it look?" It takes the structure and gives it color, spacing, type, and layout. Change the CSS and the same HTML can read as a form, a card, or a dashboard.
JavaScript answers "what does it do?" It reacts to the user: a click toggles a menu, a keystroke filters a list, a timer updates a counter. Behavior is the layer that makes a page feel alive.
They meet in the DOM. JavaScript reads and rewrites the HTML and can add or remove the classes your CSS is watching for. JS flips a class, CSS animates the result — that handoff is the backbone of most interface work.
Separation keeps it sane. Holding content, presentation, and behavior in their own panes keeps each one readable. When something breaks, you already know which of the three to open first.
Worked Example

Build an Interactive Component End to End

Here is the whole loop in miniature — a theme toggle built from all three languages. Paste each piece into its panel and click the button in the preview.

HTML — the markup
<button id="themeBtn" aria-pressed="false">Toggle theme</button>
<p class="note">Watch the background change.</p>
CSS — two looks and a transition
body   { background: #fff; color: #0b0f1a; transition: .3s; }
body.dark { background: #0b0f1a; color: #f4f6fb; }
.note  { font: 500 15px system-ui; }
JavaScript — the behavior
const btn = document.getElementById('themeBtn');
btn.addEventListener('click', () => {
  const on = document.body.classList.toggle('dark');
  btn.setAttribute('aria-pressed', on);
});

The HTML provides a button and a line of text. The CSS defines two looks — a default and a .dark variant — plus a transition so the switch is smooth. The JavaScript listens for a click, toggles the .dark class on the body, and updates aria-pressed so assistive technology knows the state. Change the colors or add more rules under body.dark and the component updates live. If a page does not need behavior yet, the HTML & CSS editor covers structure and style on their own.

Two Full Builds

Two Interactive Components, Start to Finish

Bigger than a toggle, still small enough to read in one sitting. Paste each block into its panel and the component works in the preview — accessible attributes included.

A. A collapsible accordion

Each header opens its own panel. The state lives in aria-expanded, so CSS can react to it and screen readers announce it — the JavaScript only flips one attribute.

HTML
<div class="accordion">
  <button class="acc-trigger" aria-expanded="false">Refund policy</button>
  <div class="acc-panel"><p>Full refunds within 30 days.</p></div>

  <button class="acc-trigger" aria-expanded="false">Support</button>
  <div class="acc-panel"><p>Email replies within one business day.</p></div>
</div>
CSS
.acc-trigger {
  width: 100%; text-align: left;
  padding: 14px 16px;
  background: #f6f8fd; border: 1px solid #e4e8f2;
  cursor: pointer; font-size: 15px;
}
.acc-panel { display: none; padding: 12px 16px; }
.acc-trigger[aria-expanded="true"] + .acc-panel { display: block; }
JavaScript
document.querySelectorAll('.acc-trigger').forEach(btn => {
  btn.addEventListener('click', () => {
    const open = btn.getAttribute('aria-expanded') === 'true';
    btn.setAttribute('aria-expanded', String(!open));
  });
});

How it fits together: the CSS adjacent-sibling selector [aria-expanded="true"] + .acc-panel reveals a panel only while its trigger is open, so all the JavaScript has to do is toggle that one attribute. The state lives in the markup, the appearance in the CSS, the switch in the script.

B. A modal dialog

Opens on a click, closes on the button, on a backdrop click, and on the Escape key. The hidden attribute is the single source of truth.

HTML
<button id="open">Open dialog</button>
<div class="overlay" id="overlay" hidden>
  <div class="modal" role="dialog" aria-modal="true">
    <h2>Subscribe</h2>
    <p>Get the monthly newsletter.</p>
    <button id="close">Close</button>
  </div>
</div>
CSS
.overlay {
  position: fixed; inset: 0;
  display: flex; align-items: center; justify-content: center;
  background: rgba(0,0,0,.5);
}
.overlay[hidden] { display: none; }
.modal { background: #fff; padding: 24px; border-radius: 12px; max-width: 320px; }
JavaScript
const overlay = document.getElementById('overlay');
document.getElementById('open').onclick  = () => overlay.hidden = false;
document.getElementById('close').onclick = () => overlay.hidden = true;
overlay.addEventListener('click', e => {
  if (e.target === overlay) overlay.hidden = true;   // click the backdrop
});
document.addEventListener('keydown', e => {
  if (e.key === 'Escape') overlay.hidden = true;      // press Escape
});

How it fits together: the overlay uses flexbox to center the card, and every close path just sets hidden = true. Checking e.target === overlay means a click inside the card is ignored while a click on the dark backdrop closes it — the small detail that makes a modal feel right.

Order of Execution

How the Three Languages Load and Run, in Order

Most "my script doesn't work" moments come down to timing. Here is the sequence the browser actually follows when a page loads.

  1. 1HTML is parsed top to bottom. The browser reads the markup in order and builds the DOM — the live tree of elements your CSS and JavaScript will act on.
  2. 2CSS from the head is applied as elements appear. A stylesheet in the head is fetched early so styling is ready; it does not block the DOM from being built, but it does hold back the first paint until it arrives.
  3. 3A plain script runs the instant it is reached. Parsing pauses, the script executes, then parsing resumes. If that script sits in the head and looks for a button further down the page, the element does not exist yet — and you get null.
  4. 4Fix the timing two ways. Put the script just before </body> so the elements already exist, or add defer to a head script so it waits until the DOM is fully parsed.
<!-- BROKEN: runs before the button exists → null -->
<head>
  <script> document.getElementById('open').onclick = ... </script>
</head>

<!-- FIXED: defer waits for the DOM (or move it before </body>) -->
<head>
  <script defer src="app.js"></script>
</head>

Once the DOM is built the browser fires DOMContentLoaded; the later load event waits for images and stylesheets too. This ordering is exactly why the accordion and modal above work: their scripts run after the markup is in place, so every getElementById finds its element.

FAQ

HTML, CSS & JavaScript — FAQ

Yes. Each language has its own panel and the live preview runs all three at once, re-rendering the moment you change any of them — with no page reload and no build step in between.
Yes. Console output and runtime errors are captured inside the editor, so you can read your console.log messages and catch bugs without opening the browser's own developer tools.
Yes. Add a CDN script tag in the HTML panel and the library loads and runs in the preview exactly as it would on a live website, so you can prototype with your framework of choice.
Modern JavaScript works, including arrow functions, template literals, destructuring, async/await, Promises, and ES modules — anything a current browser runs, because the preview is a real browser context.
This editor adds the behavior layer. You can wire up clicks, inputs, and timers, which makes it suited to interactive components and small apps rather than only static, styled pages.
Put it just before the closing body tag so the elements it references already exist when it runs, or add the defer attribute to a head script so it waits until the DOM is parsed. Both approaches avoid the classic problem of a script running before the page it wants to control has been built.
Almost always a timing issue: your script ran before the element existed, so getElementById returned null and the next line threw "cannot read properties of null." Move the script below the markup or add defer, or wrap your code in a DOMContentLoaded listener. Double-check the id or selector matches the HTML exactly, since a typo produces the same null.
Yes. You can keep HTML, CSS, and JavaScript in separate files and link them, and you can use ES modules with import and export by loading your entry script as type="module". For projects that grow beyond a single page, the multi-file editor gives you a full file tree to organize everything.
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