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HCODX/CSS Animation Generator
Local-only · Pure CSS output

CSS Animation Generator

Build CSS @keyframes animations with a visual editor and live preview. Start from a preset, tweak duration, easing, delay, and iteration count, then copy ready-to-paste CSS. All in your browser.

Preset
Timing
Duration (s)
Delay (s)
Iterations
Easing
Direction
Fill mode
Preview
fade-in
CSS output
Use cases

What you'll use this for

Landing page polish

Drop a fade-up or pop-in animation onto hero text without learning the syntax.

Notification badges

Build pulse and bounce animations for alerts and unread indicators.

Loading states

Generate spinner and pulse keyframes for buttons and skeleton screens.

Microinteractions

Add hover bounces, shakes, and wiggles to buttons and icons.

Step by step

How to build a CSS animation

1

Pick a preset

Fade, slide, pop, shake, bounce, spin — each is a real-world starting point.

2

Tweak the timing

Duration, delay, iteration count, easing curve. The preview updates live.

3

Copy the CSS

You get a clean block with the @keyframes definition and the animation shorthand, ready to paste.

FAQ

Frequently asked questions

No. The output is plain CSS that runs in every modern browser. No JavaScript, no preprocessor.

This tool offers preset keyframes and full control over timing. For per-keyframe editing, paste the output into your editor and tweak.

Wrap the animation in @media (prefers-reduced-motion: no-preference) when shipping to production, so users who request less motion aren’t affected.

Yes. All presets use vanilla CSS animation properties supported since iOS 8 / macOS Yosemite.

Yes — the preview applies the exact same CSS you copy.

About

About CSS animations

CSS animations let you describe a change over time using @keyframes and apply it with the animation shorthand. They’re GPU-accelerated for common properties (transform, opacity) and don’t require JavaScript.

The pattern

@keyframes name { 0%{...} 100%{...} }
.box { animation: name 1s ease-in-out 0s infinite normal forwards; }

What you can animate

  • Cheap (GPU)transform and opacity. Use these for smooth 60 fps animations.
  • Expensive (layout/paint)width, height, top, left. Avoid for high-FPS work.

Accessibility

Respect prefers-reduced-motion. Some people experience nausea or vestibular distress from animation; a media query can turn animations off for them.

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